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Download X-COM: Apocalypse PC Game 1997

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The X-COM core series consisted of four main games published by MicroProse: UFO: Enemy Unknown (also known as X-COM: UFO Defense, PC and Amiga in 1994, Sony PlayStation in 1995), X-COM: Terror from the Deep (PC in 1995, PlayStation in 1996), X-COM: Apocalypse (PC in 1997) and X-COM: Interceptor (PC in 1998). The premise of the franchise is that an alien invasion beginning in 1999 prompts the creation of a clandestine paramilitary organization codenamed X-COM (an abbreviation of "Extraterrestrial Combat") by a coalition of funding nations. The player is charged with leading this force and tasked to secretly engage and research the alien threat. The sequels, against new alien invasions, are set underwater (Terror from the Deep, set in 2040), in a futuristic megacity (Apocalypse, set in 2084), and in space (Interceptor, set in 2067 and making it a prequel to Apocalypse).

In 2013, Firaxis released a downloadable content for the base game XCOM: Enemy Unknown titled XCOM: Enemy Within.[35] It was made available on Steam (which requires Enemy Unknown to play),[36] as well as for iOS, the PlayStation 3 and Xbox 360 (those versions are standalone and do not require Enemy Unknown).

Two X-COM novels have been published based on the first game in the series: Diane Duane's X-COM: UFO Defense - A Novel (1995, .mw-parser-output cite.citationfont-style:inherit; .citation qquotes:"\"""\"""'""'".mw-parser-output .citation:targetbackground-color:rgba(0,127,255,0.133).mw-parser-output .id-lock-free a,.mw-parser-output .citation .cs1-lock-free abackground:url("//")right 0.1em center/9px .id-lock-limited a,.mw-parser-output .id-lock-registration a,.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration abackground:url("//")right 0.1em center/9px .id-lock-subscription a,.mw-parser-output .citation .cs1-lock-subscription abackground:url("//")right 0.1em center/9px .cs1-ws-icon abackground:url("//")right 0.1em center/12px .cs1-codecolor:inherit;background:inherit;border:none; .cs1-hidden-errordisplay:none; .cs1-maintdisplay:none;color:#3a3; .citation .mw-selflinkfont-weight:inheritISBN 0-7615-0235-1) and Vladimir Vasilyev's Enemy Unknown (1997). The reboot series' novel is titled XCOM 2: Resurrection by Greg Keyes and was published in 2015, bridging the plots of XCOM and its sequel.[41] In 2017, a second novel was published with the title XCOM 2: Escalation by Rick Barba.

The X-COM IP is currently owned by Take-Two and its subsidiaries;[46] by 2007, first rumors emerged that Irrational Games (who are owned by Take-Two) were developing a new X-COM title[47] (this game eventually became The Bureau: XCOM Declassified). In May 2007, 2K Games (a subsidiary of Take-Two) inherited the X-COM franchise and re-released Terror from the Deep on Steam. In September 2008, UFO: Enemy Unknown, Apocalypse, Interceptor and Enforcer were also re-released as downloadable titles. 2K Games' XCOM, which had been in development since 2003 (prior to the IP acquisition),[48] was finally completed and released in 2012.

The franchise was also referenced in the Civilization series of strategy video games that had partially inspired X-COM in first place. The original game received an unofficial sequel in the 1997 expansion set Civ II: Fantastic Worlds for MicroProse's Civilization II, in a scenario set on the Phobos moon of Mars.[67] Firaxis' Civilization V features a unit type named XCOM Squad.

The game was re-released as part of the compilations X-COM: Unknown Terror by MicroProse and Prima Games in 1996, X-COM (Collector's Edition) by MicroProse in 1998, X-COM Collection by Hasbro Interactive in 1999, X-COM: Complete Pack by 2K Games in 2008 and 2K Huge Games Pack in 2009, as well as in the "Classic Games Collection" CD featured with the July 2000 issue of PC Gamer. In X-COM: Complete Pack (also known as X-COM Collection), all five X-COM games were released for paid download on Steam with added Windows XP and Windows Vista support.

Amiga ports received lower ratings than the PC original (which holds an average score of 93.60% at GameRankings), according to Amiga HOL database having averaged scores of 79% on the ECS/OCS Amigas, 82% on the AGA Amigas and 73% for the Amiga CD32 version. A common point of criticism for the floppy disk version was the need to frequently swap the disks in the Amiga systems not equipped with a hard disk drive, while the CD-ROM based CD32 version does not allow the users to save the progress of any other game without wiping out the save game of UFO. Nevertheless, a review in Amiga Action called it "easily the most original and innovative game in the history of the Amiga", a review in Amiga World called in "the shortest path to heaven" for a strategy gamer, and a review in CU Amiga of the 1997 budget range re-release called it the "game everyone loves".

IGN named it as the number one top PC game of all time in 2000 ("the finest PC game we have ever played") and 2007 ("there's still no PC game that can compete with the mighty X-COM"), as well as ranking it as the second top "modern PC game" in 2009. IGN also included it on several lists of the best video games of all time on all platforms, including it at eighth place in 2003 ("a game that will live on in the annals of computer gaming history"), at 12th place in 2005 ("for us 1994 will always be remembered as the year of X-COM"), and at 21st place in 2007 ("one of the most memorable and perfectly executed strategy games ever seen"). PC Gamer ranked it as the seventh (1997), eighth (1998), third (2001), eighth (2005), tenth (in both 2007 and 2008, as a "truly groundbreaking game" that "still plays fresher than almost anything else that begs passage through these pages"), 11th (2010, the editors adding that everyone who would not vote for this game is "dead" to them) and 12th (2011, describing it as a "brilliant game whose individual elements have been copied many times but whose charm has never been duplicated") best PC game of all time; it was also voted at 15th place by the magazine's readers in 2000.

The success of the game resulted in several sequels and spin-off games, as well as many unofficial remake and spiritual successor titles, both fan-made and commercial. Julian Gollop himself designed the third game in the X-COM series, 1997's X-COM: Apocalypse, which was also developed together by Mythos Games and MicroProse. The game also received an unofficial sequel in the 1997 expansion set Civ II: Fantastic Worlds for MicroProse's Civilization II, in a scenario set on the Phobos moon of Mars.

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X-COM: Apocalypse was originally released on June 30, 1997. It was re-released as part of the compilations X-COM Collection by Hasbro Interactive in 1999, and X-COM: Complete Pack in 2008 and 2K Huge Games Pack in 2009 by 2K Games. On September 5, 2008, the X-COM series, including X-COM Apocalypse, became available for sale on Valve's Steam platform; the game runs in a specially configured version of DOSBox.

Each of the third games, both from 1997 and 2020, takes place in a single city, so the soldiers are not given a defined nationality. The newer game has dubbing and biographies that may hint at or elaborate on the origin of each character, while the 1997 game had neither. Both games shift from their two predecessors with a difference in an important facet of the narrative- the composition of the city population and of the soldier roster. More specifically- they include alien elements in them.

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